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Stow away in a helicopter, avoid an evil spell, and don't let the Vazer catch you. Mike, Allen, and Jim have had a rough few days. They've escaped the Vazer in the Kingdom of the Vesi, but now they're only just beginning their harrowing journey. The Vazer have infiltrated the Pixmart guard squad, casting spells that erase memories and let them have free rein while they hunt the grounds for the remaining Crafters. When the guys figure out a way to null one of the spells, a Vazer sets them in his sights, ready to end their journey before they find the next clue. A clue is exactly what they need, and in order to get that clue, they have got to make their way back to Vodan's room, even though the odds are greatly stacked against them. With the Vazer hot on their tail, they'll have to tap into powers they didn't know they had, and have faith in a friend who doesn't have faith in himself. Our story begins on a rocky shore where the guys say goodbye (for now) to August and Jeremy.
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